Open timbergeron opened 1 year ago
Howdy!
I'd love to port your rotating model in multiplayer setup to quakespasm, any chance you can help?
Oh well, I think I rewrote much of the rendering code to resemble Quake 2 quite a bit to get that one working. I believe you'd start with the menu code and R_RenderView and work your way back :)
Howdy!
I'd love to port your rotating model in multiplayer setup to quakespasm, any chance you can help?