Open vicjohnson1213 opened 6 years ago
Given how integral the seeds/procedurally generated worlds are to this game, I think something like this would be impossible.
I think this can be done, at the expense of performance. If more land is generated using the base generation, it can create a good effect. But I am having trouble increasing the terrain spawn count. There is a structure private List<TerrainPreset.ProbeSetup> probeList;
in TerrainPreset that holds a spawncount number... but it is inaccessible. I am trying to avoid further base game edits but might have to add a public in there to get at this data.
Spawn multiple worlds that you can fly between without going through the cloud.