vicksonzero / cook-engine

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[Client] Implement Arcade Physics in Phaser 3 #1

Open vicksonzero opened 4 years ago

vicksonzero commented 4 years ago

As a client side developer I want to implement Arcade Physics So that I can develop client side UI without always needing a complete server

vicksonzero commented 4 years ago

references: https://labs.phaser.io/ https://photonstorm.github.io/phaser3-docs/

note that while phaser3 has d.ts definitions, some of them are of type just object, aka useless. so use it but don't trust it entirely