Closed yafacex closed 5 years ago
Do you have plan for pattern assets like noise,tiling for effect processing like shadergraph in unity?
The noise can be found https://gamedev.stackexchange.com/questions/23625/how-do-you-generate-tileable-perlin-noise . This is just a demo and the assets are not mine, you can find the links in the readme
Do you have plan for pattern assets like noise,tiling for effect processing like shadergraph in unity?