I'm leveraging your handtrack.js wrapper library to get some rough real-time handtracking bounding boxes. (By the way, handtrack.js resolves faces as hands, which is probably a separate issue lol.)
Why did you implement this game instead of Node/JS, if I might ask? (I have more experience temporally as a Python dev than a JS dev, but my day-to-day job involves developing backend JavaScript applications.)
Hi Victor,
I'm leveraging your handtrack.js wrapper library to get some rough real-time handtracking bounding boxes. (By the way, handtrack.js resolves faces as hands, which is probably a separate issue lol.)
Why did you implement this game instead of Node/JS, if I might ask? (I have more experience temporally as a Python dev than a JS dev, but my day-to-day job involves developing backend JavaScript applications.)