For meshes that are parented to armatures, they don't scale properly when exporting due to the armature not scaling accordingly. This causes the exported animation to look wonky and out of sync.
To solve this we need to scale the armature instead of the mesh when we export armature-animated meshes.
For meshes that are parented to armatures, they don't scale properly when exporting due to the armature not scaling accordingly. This causes the exported animation to look wonky and out of sync. To solve this we need to scale the armature instead of the mesh when we export armature-animated meshes.