I setup raylib and physac and when I ran the example project, the physics bodies where just floating and not being affected by the collision.
The way i set raylib up was by installing it from the NuGet package manager in visual studio because raylib always works that way for me.
I tried importing physac into the project directly but it was missing some header files. So I added the header files and still got the same error of the physics bodies not being affected by gravity or collisions.
I setup raylib and physac and when I ran the example project, the physics bodies where just floating and not being affected by the collision.
The way i set raylib up was by installing it from the NuGet package manager in visual studio because raylib always works that way for me.
I tried importing physac into the project directly but it was missing some header files. So I added the header files and still got the same error of the physics bodies not being affected by gravity or collisions.