A Respawn has the same stats properties as a room, except the respawn list stuff
Room Number calculation would have to respect the count of respawns in each room
Stat calculations based off of rooms (so almost all viddieAAAAA) would need to respect the respawns
Get an event for changing respawn
This is theoretically doable, but gonna take SOOO long implement aaaaa
and there's a lot of weird interactions that would come up:
what do you consider as a "respawn"?
a summit flag? there are tons of other respawns that you would want to track like this too
a change respawn trigger? that would mess up pretty much ever room too
what if you debug teleport to a summit flag that you already touched in the current run? normally that respawn wouldnt count, so cct would be tracking the wrong stats for that?
there are 100% way more if's and situations im not thinking about off the top of my head, this is not good...
and there's a lot of weird interactions that would come up: