When using contrib-ads, if content stalls after a preroll we can get into a prolonged contentResuming state, during which player events are prefixed with content. If an error occurs during that window, we should still trigger the handler that populates the error modal.
Description
When using contrib-ads, if content stalls after a preroll we can get into a prolonged
contentResuming
state, during which player events are prefixed withcontent
. If an error occurs during that window, we should still trigger the handler that populates the error modal.