The current version has the geometry settings hardcoded; e.g. for spherical 360 it's:
this.movieGeometry = new THREE.SphereBufferGeometry(256, 32, 32);
We have a couple of videos that have important content at the bottom of the sphere; e.g. a screen.
With the default settings of 32, 32 we get significant distortion of straight lines:
Bumping up the detail level of the sphere to 64, 64 makes everything appear much smoother:
Would it be possible to include an option for controlling these values?
Description
The current version has the geometry settings hardcoded; e.g. for spherical 360 it's:
this.movieGeometry = new THREE.SphereBufferGeometry(256, 32, 32);
We have a couple of videos that have important content at the bottom of the sphere; e.g. a screen. With the default settings of 32, 32 we get significant distortion of straight lines:
Bumping up the detail level of the sphere to 64, 64 makes everything appear much smoother:
Would it be possible to include an option for controlling these values?