Since three.js has been upgraded to 1.12, projection 360_CUBE doesn't work any more.
The problem is that the underlying geometry in three.js has changed, but videojs-vr tries to modify some old properties (specifically, movieGeometry.faceVertexUvs property doesn't exist anymore), which causes crash during initialization. Reverting three.js to 0.93 resolves this issue.
Since three.js has been upgraded to 1.12, projection 360_CUBE doesn't work any more.
The problem is that the underlying geometry in three.js has changed, but videojs-vr tries to modify some old properties (specifically,
movieGeometry.faceVertexUvs
property doesn't exist anymore), which causes crash during initialization. Reverting three.js to 0.93 resolves this issue.