Open kevleyski opened 1 year ago
Had planned to add thinks like thumb stick controls scrubbing rate maybe and throw a TV not your AR wall - but then those can be a separate issue items
This is more a quick fix to get the player playing immersive VR
Not entirely sure where package-lock.json came from (anyhow my local merge was ok without conflicts)
It's a shame this stalled, would be great to get all this work in. Is it just package-lock that needs to be fixed up?
I've a branch here with these changes merged onto main, https://github.com/mister-ben/videojs-vr/tree/from-metacdn
Description
Fixes #216 (WebXR support)
Specific Changes proposed
For devices that support WebXR use that Add iOS device orientation permission check on entering 360 (note ESLint workaround as this is iOS Safari specfic) Fall back to original WebVR polyfill if navigator.xr not available after initialising WebXR polyfill
Requirements Checklist