I'm attempting my iOS and Android App which uses NatShare (great job btw!) to WebGL. I'm using the latest version from the Asset store on Unity 2018.1f.6
Builds on iOS and Android compile fine, however the WebGL Build fails with the following error:
423: [Unity] stderr:ERROR:root:/BUILD_PATH/xxxx.xxxx.default-webgl/Assets/NatShare/Plugins/iOS/libNatShare.a: Unknown format, not a static library! 424: [Unity] UnityEditor.CloudBuild.BuildLogger:HighlightUnityErrors(String, String, LogType) 425: [Unity] stderr:ERROR:root:/BUILD_PATH/deraggi.fortdesigner.default-webgl/Assets/NatShare/Plugins/iOS/libNatShare.a: Unknown format, not a static library!
I have no idea what this means, but do you know any way how I can fix that?
Hi,
I'm attempting my iOS and Android App which uses NatShare (great job btw!) to WebGL. I'm using the latest version from the Asset store on Unity 2018.1f.6
Builds on iOS and Android compile fine, however the WebGL Build fails with the following error:
423: [Unity] stderr:ERROR:root:/BUILD_PATH/xxxx.xxxx.default-webgl/Assets/NatShare/Plugins/iOS/libNatShare.a: Unknown format, not a static library! 424: [Unity] UnityEditor.CloudBuild.BuildLogger:HighlightUnityErrors(String, String, LogType) 425: [Unity] stderr:ERROR:root:/BUILD_PATH/deraggi.fortdesigner.default-webgl/Assets/NatShare/Plugins/iOS/libNatShare.a: Unknown format, not a static library!
I have no idea what this means, but do you know any way how I can fix that?
Thanks a ton!