Closed natsoragge closed 2 weeks ago
Hey @natsoragge can you share the full Editor.log
? And can you log the value of Screen.width
and Screen.height
?
Hello @olokobayusuf! I'm without access to the paid key today, but while testing with a free plan key, I had crashes in the editor (so far it had only happened in builds), and it seems to be related to the resolution. Attached is the editor log after a crash with Screen.width 1366 and Screen.height 768. When I record in 1920x1080, it works flawlessly. Editor_1366x768.log
And here's the full player log of a previous crash I had in a build with the paid key, I think the resolution was 2560x1600: Player.log
@natsoragge apologies for the late response on this. I'll publish an updated alpha build for you to test with later today or tomorrow. I'll need new logs once the alpha build is published.
whats the update on this?
@eomene apologies for the delays on this, should have a fix out by Monday.
Description:
Standalone app crashes in the MediaRecorder creation.
How to Reproduce
I'm using the following code for my tests. Create a scene with a couple of buttons to call
StartRecording()
andStopRecording()
and build it to standalone. It works in the editor. But when I generate the build, the app crashes as soon as I callStartRecording
. I've tested on 3 different PCs, and got the same crash stack in all of them:Crash Stack
Environment:
Unity Version: 2022.3.20f1 Editor Platform: Windows 11 Target Platform: Standalone VideoKit Library Version: 0.0.21