Closed alexandrefresnais closed 10 months ago
Hello,
As discussed over Discord, I open this issue related to building for Android on a computer running Ubuntu.
On Ubuntu 22, Unity 2022.3.3f1, simply importing VideoKit in a project gives the following error:
DllNotFoundException: VideoKit assembly:<unknown assembly> type:<unknown type> member:(null) VideoKit.Internal.VideoKitSettings.CheckSession () (at ./Library/PackageCache/ai.natml.videokit@0.0.14/Runtime/Internal/VideoKitSettings.cs:43) VideoKit.Internal.VideoKitSettings.Awake () (at ./Library/PackageCache/ai.natml.videokit@0.0.14/Runtime/Internal/VideoKitSettings.cs:69) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <8f02bdf82edc4309b57af878cc7723ff>:0) UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:153) UnityEngine.UnitySynchronizationContext.Exec () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:83) UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:107)
The error can be discarded but reappears when trying to build targeting the Android platform.
Maybe I am just missing some packages ?
Thank you very much.
Fixed in VideoKit 0.0.15.
Hello,
As discussed over Discord, I open this issue related to building for Android on a computer running Ubuntu.
On Ubuntu 22, Unity 2022.3.3f1, simply importing VideoKit in a project gives the following error:
The error can be discarded but reappears when trying to build targeting the Android platform.
Maybe I am just missing some packages ?
Thank you very much.