videolabs / libspatialaudio

Ambisonic encoding / decoding and binauralization library in C++
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Dynamic position changes and partial encoding? #33

Open TomArrow opened 3 years ago

TomArrow commented 3 years ago

For 3d rendering purposes in a game engine I was wondering if this could be of use. The challenge is that the position of the audio sources changes on each frame and that audio gets only rendered in small chunks. Is there any way to get a nice continuous audio from that using this library or will I end up with clicks/pops?