vidia / ue4-cavegeneration

Builds a 3D cave from tiled assets dynamically.
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Make cave segments rotate properly #1

Open vidia opened 7 years ago

vidia commented 7 years ago

When working with the new inherit branch, the cave segments seem to generate properly, but are not rotating into position properly.

Take a closer look at BP_CaveParent and the Rotate Self To Match Doors function to figure this one out.

vidia commented 7 years ago

Needed to make every subclass rotate as well.

However, something in the local change is now causing a crash when trying to load the generation level. It seems to work on a single spawn on a single level, but not on the large level. Possibly the rotation is being called too rapidly?