Open vidia opened 7 years ago
Needed to make every subclass rotate as well.
However, something in the local change is now causing a crash when trying to load the generation level. It seems to work on a single spawn on a single level, but not on the large level. Possibly the rotation is being called too rapidly?
When working with the new inherit branch, the cave segments seem to generate properly, but are not rotating into position properly.
Take a closer look at
BP_CaveParent
and theRotate Self To Match Doors
function to figure this one out.