Open YordanYanakiev opened 4 years ago
Here a Flex 4.16 compiled test with just one button, which I can not run yet. bin-debug.zip
As well if it is possible a small not how to easy run a locally builded swf's .
@YordanYanakiev Thanks for sample code. I'll try it.
@vidkidz - We are really ( not only me, but about 40 more peoples ) in here really treasure your job, and wait impassionately for Flex support.
test.zip Here the full source code of the project. ( there is not much. just for the reference ). If we can help somehow - just say.
flash.text.engine.* package apis are not implemented yet. so sample is not working.
I see. Well - it's Flex framework - the most important enterprise grade framework on top of which is built countless applications for very important aspects of the life. Including military, healthcare, tracking systems, mapping big data, and etc, and etc.
Just got an update with "ruffle". They are NOT working on Flex at all at the moment. My whole hope is here now :)
Since I have also running Flex projects, and I really hope on this project, but seems after initial strong push it went silent. Is the project abandoned ?
No, alive!
OMG ! Flex 3 app ?! Now I am really hyped ! This is awesome ! Can't wait for Flex 4.12+ to be run! <3
Good lords ! Never believed that it will happen ! That's big step, a leap to be honest ! This just jump 100 meters ahead of the rest of Flash WebASM's ! Can't wait to see my Flex 4.x apps jump on this project !
Just got the news on the Facebook that this project exists. Can't believe as well that Flex going to work. This is amazing !!!
Count me on the hype train as well !
this is a japanese project on the rails since 2013. they claim to be ready in December. https://swf2js.com/en/index.html
This is very impressive work and obviously way beyond swf2js now. There are still a few things as I'm sure @vidkidz is aware, but I wanted to point them out here for others.
There are still some BlendMode issues and bitmaps are heavily pixelated. Some of the pixelation is due to the lack of bitmap smoothing support, but even when removing smoothing in flash, it's still not as pixelated as the waflash version.
Last, and most important in my opinion is the lack of Filters like Glow and DropShadow. Still very impressive and I'm happy to see the radial gradient positioning working too. Honesty, once filters are available, this could be a huge contender for my employer.
this is a japanese project on the rails since 2013. they claim to be ready in December. https://swf2js.com/en/index.html
JS will never reach the required performance or way the Flash requires to work. It just can not. As well - JS is always sandboxed and locked, while WebASM can connect to localhost, can switch between http and https, and so on and on, which is the only way for most of the flashs to work. As well as a general file type they probably gonna block it from JS requests, while this can not happen in WebASM. And we are not even speaking about binary transfer of data, compression/decompression speed etc. ( my direct tests clearly showing that Flash is up to 170 TIMES faster than JS in binary transfer data operations etc. )
Therefore JS way will go nowhere I believe. It's a drawback. WebASM Flash should be the resolver of all of the issues. I am almost sure that this JS project will be abandoned before they even start implementing Flex.
This is very impressive work and obviously way beyond swf2js now. There are still a few things as I'm sure @vidkidz is aware, but I wanted to point them out here for others. There are still some BlendMode issues and bitmaps are heavily pixelated. Some of the pixelation is due to the lack of bitmap smoothing support, but even when removing smoothing in flash, it's still not as pixelated as the waflash version. Last, and most important in my opinion is the lack of Filters like Glow and DropShadow. Still very impressive and I'm happy to see the radial gradient positioning working too. Honesty, once filters are available, this could be a huge contender for my employer.
this version is running standalone flash player 11.9, probably that's why it is struggling with those filters issues.
There is only one issue here - can't wait to have it work and go on Flex 4.16 projects !! :) Just love Your work !