Open zshall opened 2 months ago
In further testing I've noticed that programmatically setting the volume is also a bit off if you do it right around the time you load the player. If I have a method that's called onMount()
or onCanPlay()
such as this:
function onCanPlay() {
player.volume = 0.2;
player.muted = true;
player.play();
}
It doesn't work. The player is unmuted at full volume when it loads.
Same thing if I reverse the order:
function onCanPlay() {
player.play();
player.volume = 0.2;
player.muted = true;
}
Player is unmuted at full volume.
The only workarounds I've found are to set a timeout for 0 ms that calls this code and then it works:
function onCanPlay() {
player.play();
setTimeout(() => {
if (player) {
player.volume = 0.2;
player.muted = true; // works with a 0ms timeout
}
}, 0);
}
This isn't a great solution; is there a preferred way to interact with volume programmatically? My use case is that I have a $store that holds volume and muting info for a number of different video and audio players and I need them to all sync up with the same volume variables, therefore if the program starts muted I need the player to also start muted.
Tested and you can't use a remote
object to do it either right on launch.
setTimeout(() => {
remote.changeVolume(0.2);
remote.mute(true); // works
}, 0);
This also only works if you setTimeout().
this bug is not present in v1.11.30-next first version affected is v1.12.0-next
i am using this in my nuxt app to only have 1 player unmuted
The same is happening for playbackRate
and volume
Thanks for reporting! This is a hydration bug with Svelte 4 as mentioned in the docs. You can either upgrade to Svelte 5 or you can mount the player client-side only by dynamically importing it.
Cool I’ll try this today, thanks!
@mihar-22 as mentioned earlier, this bug is also affecting nuxt/vuejs. i have ssr disabled in my app. so i doubt it's solely an issue with hydration
version v1.11.30-next is not affected.
I just tested it and it works as expected, make sure you're setting volume between 0
and 1
, for 30% it'd be volume="0.3"
.
@mihar-22
I just tested it and it works as expected, make sure you're setting volume between
0
and1
, for 30% it'd bevolume="0.3"
.
Here is a stackblitz reproducing the bug: https://stackblitz.com/edit/vidstack-examples-qufbsu?file=src%2FPlayer.vue
The player's ref of volume is set to 0.1
by default. The volume slider shows this below, but the actual player volume is at 1
.
This bug is still present; can you please share how you have yours working?
I can also reproduce this using the javascript/cdn import: https://stackblitz.com/edit/stackblitz-starters-jdj5p2?file=index.html
Changing the import URL to use @v1.11.30
works as expected, so some issue in newer releases.
same issue on nuxt. Everything works fine with 1.11.30. Thank you for the workaround. @mihar-22, really sorry for the ping, but i think is necessary to re-open the issue
Current Behavior:
When embedding a
<media-player>
in Svelte withvolume
set to0
andmuted
set totrue
, the player starts at full volume.If you
bind:this={player}
and programatically setplayer.muted
andplayer.volume
it works.Expected Behavior:
The player should start muted.
Steps To Reproduce:
Reproduction Link: StackBlitz example
Environment:
Example:
Anything Else?