vietjet / iphonefrotz

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Glulx games: toggle "Borders ON/OFF" #212

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Many Glulx games with graphic windows make use of them all the time, so all you 
see is two windows - one with text, one with graphisc. But some games (this 
came up in "El Dia del Umami", but it's happened in others, like the Glulx port 
of "Dracula: The First Night") just use the graphic windows to set up a margin. 
Maybe they put in graphics later, maybe they don't.

Now, iFrotz still displays the borders between the created image windows and 
the text window. Which can result, in the games I've just mentioned, in an odd 
visual presentation. If the borders could be made unvisible, as it already 
possible in desktop Glulx interpreters, this issue would be greatly alleviated.

Original issue reported on code.google.com by ilprimoc...@gmail.com on 5 Mar 2013 at 12:26

GoogleCodeExporter commented 9 years ago
I'm just turning off borders by default, and adding support for the 
game-controlled hint to turn them back on (which is fairly new in the spec so 
probably few if any games use).

I think borders are seldom actually useful anyway.

Original comment by spath...@gmail.com on 5 Aug 2014 at 7:33

GoogleCodeExporter commented 9 years ago

Original comment by spath...@gmail.com on 14 Aug 2014 at 7:48

GoogleCodeExporter commented 9 years ago
Fixed in release 1.7, now available (as soon as App Store servers update).

Original comment by spath...@gmail.com on 22 Aug 2014 at 4:21