Open ineghi opened 6 years ago
I'd say Blendid supports Craft 3, but just doesn't setup everything up through the blueprint.
I'd highly suggest AssetRev (https://github.com/clubstudioltd/craft-asset-rev) to take care of manifest lookups as it's been great for us.
In the path-config.json
, change it to web/
instead of public/
.
@ineghi so sorry you had to wait so long for a response from the Blendid team. @lxcodes is exactly right: Blendid works great with Craft 3. As we started to add yarn run blendid init <type>
tasks, we realized it could get unweildy with more and more custom tasks.
As long as Blendid has a Craft task already, it would make sense to update it for Craft 3.
In the meantime, you can easily set it up yourself.
<your project>/config
path-config
's dest
to ./web/assets
'manifestPath' => './web/assets/rev-manifest.json',
'assetsBasePath' => './web/assets/',
'assetUrlPrefix' => '/assets/',
Hi guys !
There is a plan to support Craft 3 in the near futur ?
Thanks for the amazing work !