Hello,
if i try to read from a Shader a Bool Variable Value with
Effect.GetVariableByName("").AsScalar.GetBool(); i get always the false value
even if the original Value is true :(
I have tested this Bug in Native DirectX, SharpDX and SlimDX and everyone has
works correct but not SlimDX :(
I am using SlimDX January 2012 x86 and Direct3D11
Regards
Gs
Original issue reported on code.google.com by GiaraShi...@googlemail.com on 15 Mar 2014 at 8:59
Original issue reported on code.google.com by
GiaraShi...@googlemail.com
on 15 Mar 2014 at 8:59