Describe the bug
Upon connecting to the Foundry server, remote clients accessing the server (through a browser) are met with the calendar opening by itself. Entering the configuration menu and turning 'Open On Load' to false will not stop this behavior, as that setting does not persist between sessions of play.
To Reproduce
Steps to reproduce the behavior:
Host starts Foundry VTT server
Remote client logs on to the server, calendar auto-opens
Remote client turns off 'Open On Load'
Remote client closes their browser
Host closes the server
Host restarts the server again
Remote client logs on to the server, calendar auto-opens. 'Open On Load' can be found set to 'On' in the configuration menu.
Expected behavior
The Open on Load setting should persist between sessions, so that a user accessing the server remotely doesn't have the calendar auto-open on load every time.
Screenshots
Foundry Information
Foundry Version: 10, build 291
Game System: DnD5e version 2.15
Simple Calendar Version: 2.1.80
Browser (please complete the following information):
Browser: Chrome, Firefox
Additional context
As the host of the server, I can confirm all my remote players have this issue.
Having some trouble locating the source of the bug. Even changing the default values of 'openOnLoad' to 'false' doesn't seem to solve the issue.
Suggesting a hasty but effective solution in #489
Describe the bug Upon connecting to the Foundry server, remote clients accessing the server (through a browser) are met with the calendar opening by itself. Entering the configuration menu and turning 'Open On Load' to false will not stop this behavior, as that setting does not persist between sessions of play.
To Reproduce Steps to reproduce the behavior:
Expected behavior The Open on Load setting should persist between sessions, so that a user accessing the server remotely doesn't have the calendar auto-open on load every time.
Screenshots
Foundry Information
Browser (please complete the following information):
Additional context As the host of the server, I can confirm all my remote players have this issue.