vike256 / Unibot

All in one video game assistant tool that works with and without hardware. Has aim assist, autoshoot, rapid-fire, and recoil mitigation.
GNU General Public License v3.0
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Even with smooth set to 0, the mouse overshoots the target before circling back, as if drawing an oval. #37

Closed Kaira3535 closed 8 months ago

Kaira3535 commented 8 months ago

Hello, even when I set the smooth setting to zero, the mouse rapidly moves towards the character and slightly overshoots before settling on the target. Also, when starting to shoot while running, it seems to draw a circle, which is a significant issue. After locating the position, it would be better if the cursor could directly stop on the character's head. If you could add different calculations, I would appreciate it. For example, taking into account the direction of the character's movement so that if the character is moving to the right, the mouse can be positioned accordingly. This is because there's a possibility of missing the target with the current code.

Kaira3535 commented 8 months ago

Hello, even when I set the smooth setting to zero, the mouse rapidly moves towards the character and slightly overshoots before settling on the target. Also, when starting to shoot while running, it seems to draw a circle, which is a significant issue. After locating the position, it would be better if the cursor could directly stop on the character's head. If you could add different calculations, I would appreciate it. For example, taking into account the direction of the character's movement so that if the character is moving to the right, the mouse can be positioned accordingly. This is because there's a possibility of missing the target with the current code.

But there seems to be no issue with MSS; this problem only occurs when using DXCam.

Kaira3535 commented 8 months ago

Additionally, the system you have established is truly amazing. I wanted to mention that I will have a few requests soon. Could you add a flick bot and a silent bot to your system

vike256 commented 8 months ago

But there seems to be no issue with MSS; this problem only occurs when using DXCam.

That's probably because dxcam is faster. Try lowering speed in config.