Open Nikki1993 opened 10 years ago
what's the expected behavior?
@itsthatguy There are different ways to achieve a certain behaviour but the core idea is "Time is everything". You have to see interrupt atmor on the target frame as soon as you clicked on it, not waiting any second for the icon to appear.
Solution number 1: Make so that the fade in animation of the TargetFrame is synced with the fade in animation of the interrupt armor icon and same goes for releasing the TargetFrame.
Solution number 2: If you cannot achieve a total sync due to how addons/resources are loaded, the best workaround, in my opinion, would be to load interrupt icon immediately without waiting for TargetFrame fade in animation to complete. In raids/dungeons/adventures it is essential to see the Interrupt armor of the creature as soon as you click the frame.
Additional feature: Set the icon transparency level same as Unitframes one. Right now it's just a small black box which looks inconsistently with other UI elements.
Interrupt armor icon is loaded after the target frame fade in animation has completed but unloads before the target frame fades out. Here is the video https://www.youtube.com/watch?v=SxtQuOi0g_s&feature=youtu.be