Open Nikki1993 opened 10 years ago
1) As a Medic this has been on my list for a while. My self buffs and full procs already push past the Unit Frames. Buffs/Debuffs should be restricted to Unit Frame dimensions and should grow upwards. In the case where Unit Frames are sized very small it may be required to auto resize icon size of buffs/debuffs to accomodate.
2) Another method would be to highlight the debuffs with a 1 pixel red border. I can produce some mock ups to see what works visually before time is invested in code.
3) The long name issue is present across the board in VikinghugUI. It would probably be best to write a function that can take in two arguments (string and max length) and spit out a condensed version with "..." catenated on the end. See https://github.com/vikinghug/VikingNameplates/issues/55
I was hoping you could add a adjustment to the size of the buffs/debuffs as my 27in screen they are extremely small and hard to see and read the time left .Also they do not seem to be clickable so if I wanted to remove a buff say like "settler settlement project buff" [ the silly icon that goes above your head but leaves a buff icon] but can not be removed since your buff/debuffs do not seem to be clickable .Sadly I am not a code writer so I cannot offer help just a avid user with some suggestions/requests
With the introduction of ToT frame as well as an ability to show all possible debuffs on the frames, the UI, specifically unit frames, became a bit too cluttered and unorganized.
here is the screenshot of an active state during the dungeon
As you can see from it, the debuffs/buffs on every single frame nest on top of each other and do not respect the unit frame size.
Suggestion num1: Make debuffs/buffs respect the unit frame size so that when they reach the end of the unit frame, the debuff column would jump to the next row instead of continuing to grow in one line in the end overlapping other UI elements.
Suggestion num2: Separate the buffs from debuffs. E,g. they should be visually separated from each by a small gap in between otherwise it's sometimes hard to keep track what is the buff and what is a debuff.
Suggestion num3: ToT displays the name of the object currently selected but if the name is longer than the frame size, it reduces the font size to unreadable state, more importantly, it doesn't really matter that much for ToT to display full name, so I'd say if the name of the object is longer than the frame size cut the name past certain point e.g. character name Hubbatabbablabba would be cut to Hubba...
All these changes will make UI more appealing and organized overall.