Closed InfernoSuperNova closed 1 year ago
There is no mention of MultigridProjector
in the exception:
15:31:58.1552 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
at Patched_Sandbox.Game.Entities.Blocks.MyProjectorBaseBuildInternal_0(Object owner, Vector3I builder, Int64 requestInstant, Int64 builtBy, Boolean , Int64 )
at Sandbox.Game.Entities.Blocks.MyProjectorBase.BuildInternal<>VRageMath_Vector3I#System_Int64#System_Int64#System_Boolean#System_Int64.Invoke(MyProjectorBase& this, Vector3I& cubeBlockPosition, Int64& owner, Int64& builder, Boolean& requestInstant, Int64& builtBy, DBNull& arg6)
at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7](T1 arg1, T7 arg7, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId, Nullable`1 position)
at Patched_Sandbox.Game.Entities.Blocks.MyProjectorBaseBuild_0(Object owner, MySlimBlock builder, Int64 requestInstant, Int64 builtBy, Boolean , Int64 )
at SpaceEngineers.Game.Entities.Blocks.MyShipWelder.<>c__DisplayClass27_0.<Activate>b__0()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 130
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.NullReferenceException: Object reference not set to an instance of an object.
at Patched_Sandbox.Game.Entities.Blocks.MyProjectorBaseBuildInternal_0(Object owner, Vector3I builder, Int64 requestInstant, Int64 builtBy, Boolean , Int64 )
at Sandbox.Game.Entities.Blocks.MyProjectorBase.BuildInternal<>VRageMath_Vector3I#System_Int64#System_Int64#System_Boolean#System_Int64.Invoke(MyProjectorBase& this, Vector3I& cubeBlockPosition, Int64& owner, Int64& builder, Boolean& requestInstant, Int64& builtBy, DBNull& arg6)
at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7](T1 arg1, T7 arg7, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId, Nullable`1 position)
at Patched_Sandbox.Game.Entities.Blocks.MyProjectorBaseBuild_0(Object owner, MySlimBlock builder, Int64 requestInstant, Int64 builtBy, Boolean , Int64 )
at SpaceEngineers.Game.Entities.Blocks.MyShipWelder.<>c__DisplayClass27_0.<Activate>b__0()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 316
at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 130
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Is the Multigrid Projector plugin loaded on server side?
It was, although it has since been disabled by the owner, temporarily
On Tue, Feb 28, 2023 at 11:47 AM Viktor Ferenczi @.***> wrote:
Is the Multigrid Projector plugin loaded on server side?
— Reply to this email directly, view it on GitHub https://github.com/viktor-ferenczi/multigrid-projector/issues/45#issuecomment-1447230513, or unsubscribe https://github.com/notifications/unsubscribe-auth/AIS6BQ5VOULY3XYY5AMAI2DWZUVJ5ANCNFSM6AAAAAAVIX3ZP4 . You are receiving this because you authored the thread.Message ID: @.***>
I cannot act on this report due to lack of information. The server side exception above does not contain any reference to the Multigrid Projector server plugin. There is no full log attached and no way for me to reproduce this situation.
One of our players keeps crashing the server when welding up his ship. https://hatebin.com/adahmvljib Here's the logs, please don't hesitate to ask any further questions.