Sometimes, when computing the list of components for certain blueprints, it will crash the game:
2024-03-19 13:44:11.176 - thread: 1 -> exception occurred: system.nullreferenceexception: object reference not set to an instance of an object.
at multigridprojectorclient.extra.craftprojection.makedialog(myspaceprojector projector)
at sandbox.game.gui.myterminalcontrolbutton`1.onbuttonclicked(myguicontrolbutton obj)
at system.delegateextensions.invokeifnotnull[t1](action`1 handler, t1 arg1)
at sandbox.graphics.gui.myguicontrolbutton.handleinput()
at sandbox.graphics.gui.myguicontrolparent.handleinput()
at sandbox.graphics.gui.myguicontrollist.handleinput()
at sandbox.graphics.gui.myguicontrolbase.handleinputelements()
at sandbox.graphics.gui.myguicontrolparent.handleinput()
at sandbox.graphics.gui.myguicontrolparent.handleinput()
at sandbox.graphics.gui.myguiscreenbase.handlecontrolsinput(boolean receivedfocusinthisupdate)
at sandbox.graphics.gui.myguiscreenbase.handleinput(boolean receivedfocusinthisupdate)
at sandbox.game.gui.myguiscreenterminal.handleinput(boolean receivedfocusinthisupdate)
at sandbox.graphics.gui.myscreenmanager.handleinput()
at sandbox.graphics.gui.mydx9gui.handleinput()
at sandbox.mysandboxgame.update()
at sandbox.engine.platform.game.updateinternal()
at sandbox.engine.platform.game.runsingleframe()
at sandbox.engine.platform.fixedloop.<>c__displayclass11_0.<run>b__0()
at sandbox.engine.platform.genericloop.run(voidaction tickcallback)
at sandbox.engine.platform.game.runloop()
at sandbox.mysandboxgame.run(boolean customrenderloop, action disposesplashscreen)
at spaceengineers.myprogram.main(string[] args)
at avaness.spaceengineerslauncher.program.startspaceengineers(string[] args)
at avaness.spaceengineerslauncher.program.main(string[] args)
Sometimes, when computing the list of components for certain blueprints, it will crash the game: