Closed gilbertohasnofb closed 7 years ago
:warning: :warning: :warning: once again I need some help from @D-ECHO before we can merge this :smile: since the spoiler texture should be the same for all liveries, the more elegant solution is to do the same we did with the wheel: the texture file which is UV-mapped is the default blank-wings.png
rather than some specific livery. So I pushed a modified blank-wings.png
with the spoiler exactly where you mapped it, so you just need to direct it to this file. Can you do that?
So you just mean that spoilerL and spoilerR are objects not changing with livery?
Yes, and that they are should be mapped to Models\blank-wings.png
. This is the same we did with the wheel. Else we need to fit every livery with the spoiler texture, and they will all be identical, so it wouldn't make sense IMO
Looks very very very good!! That's what I like about your texturing: I would have just made it a simple color but with your tex it looks realistic! -> Cleared for merge ;)
@D-ECHO thanks a lot for the fast fix! It's looking really good :smile:
I would have just made it a simple color but with your tex it looks realistic!
Yes, it's always better to have some sort of "grain" or details in the texture, even for solid colours. I have a bunch of public domain texture sources that I use as overlay (metallic ones, scratches, wood, plastic, etc). A good 3D model like in this aircraft with decent textures can result in an amazing final effect :smile:
Closes #100
New spoiler model and texture