viktorradnai / flightgear-ask21

ASK21 glider model for Flightgear
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Pilot models are too large #140

Open viktorradnai opened 6 years ago

viktorradnai commented 6 years ago

Looking at the pilot models from various angles, they look too big compered to real life pilots sitting in the cockpit. Maybe reducing their size by 10% will help. Note that the models currently aren't wearing a parachute which acts as a large seat cushion -- this might explain the size discrepancy.

ghost commented 6 years ago

According to the numbers (~1.8m stood-up) the pilots seem normally big, probably it's more their seating position?

viktorradnai commented 6 years ago

Maybe the head of the model is too big. Looking at an actual photo I took a couple of years ago and comparing it with a screenshot seems to confirm this.

image

viktorradnai commented 6 years ago

Also see here: image

ghost commented 6 years ago

Oh yes... probably because I had scaled the models from Aircraft/Generic, which are only around 1.6m and so they are too "fat" compared to real people. I'll look into fixing this

viktorradnai commented 6 years ago

Ah yes, that completely explains it. The head to body ratio is apparently a well-known thing in art according to some googling. The average human's head-to-body ratio is 1:7.5, with taller, more "heroic" figures being depicted with ratios 1:8 - 1:8.5.

This image is quite telling, I immediately associate the first image with a really short man, and the last one with a proper giant: image

Image taken from here: http://www.femininebeauty.info/head-length-height-attractiveness Also see: https://en.wikipedia.org/wiki/Body_proportions#Basics_of_human_proportions

ghost commented 6 years ago

I'm working on a completely new pilot model, based on a model created using makehuman (http://www.makehuman.org, we should be ok to use it, relying on CC0 (see http://www.makehuman.org/license.php), a second pair of eyes looking over it though would be welcome, if it's unclear, I'll contact them to make sure we can use it) afterwards adjusted T-shirt, sun hat and sun glasses image

ghost commented 6 years ago

@viktorradnai

gilbertohasnofb commented 6 years ago

@D-ECHO this looks really good! Just one idea: perhaps the pilot and copilot could have some small differences in their models, e.g. slightly different sunglasses, one having a baseball cap, different T-shirt.

Also, since this looks so much better than FG's default pilot models, would you consider to improve those if/when you would have time? That would be a great addition to all FG aircraft which uses those models.

ghost commented 6 years ago

@gilbertohasnofb I´ve already started having a female and a male model, so I can also adjust these models so we have two different males and two different females as pilots, each with small differences as you suggested. When I´m done with these, I´d be happy to try adding improved versions of the current models to FGDATA :D

gilbertohasnofb commented 6 years ago

Great, many many thanks for this! Those models are in a real need of replacement... :tada:

viktorradnai commented 6 years ago

This pilot model looks great. I also agree that two different characters would be nice, with different color clothing, skin, different style sunglasses and maybe some facial hair at least?

ghost commented 6 years ago

Unfortunately there is no facial hair available in makehuman, but I will try and do something in gimp then. I've also created different characters (young/old, different origin, skin tone, etc.), currently working on the clothing :D

ghost commented 6 years ago

render_fo render_fy render_mo render_my These would be our four characters atm, next I'm going to optimize texture and vertice usage (atm it's four textures per person (!))

gilbertohasnofb commented 6 years ago

@D-ECHO looks great, congrats! I would just ask you to consider a bit of variation with the sunglasses and hats, perhaps leave some of them without those or use different models if those are available.

gilbertohasnofb commented 6 years ago

And by the way, no lady would ever wear those black dress shoes with black socks together with shorts :stuck_out_tongue_winking_eye: Just saying it :wink:

ghost commented 6 years ago

the (too large) socks are automatically added by the program, I'm also considering to make them smaller/removing them. The shoes to me looked like some normal, a bit more tough shoes as good for the airfield ;)

ghost commented 6 years ago

I've modelled the sunglasses and hats myself, so yes there will be more variation soon. ATM all use more or less the same ones, later I want to make a difference in form and color of the sunglasses and color of the hats

viktorradnai commented 6 years ago

If you could make them beige or similar then they could look like the kind of hiking shoes that actually make sense to wear.

On 26 Feb 2018 7:07 p.m., "D-ECHO" notifications@github.com wrote:

I've modelled the sunglasses and hats myself, so yes there will be more variation soon. ATM all use more or less the same ones, later I want to make a difference in form and color of the sunglasses and color of the hats

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/viktorradnai/flightgear-ask21/issues/140#issuecomment-368612923, or mute the thread https://github.com/notifications/unsubscribe-auth/AEhMgjBsjTXzeWQHmj5ul04PySTprghrks5tYwDdgaJpZM4Qcsil .

ghost commented 6 years ago

What about this? image

viktorradnai commented 6 years ago

Those look almost like dress shoes. Sneakers would be better, especially with short socks or no socks.

I had a play with Makehuman (the version that's available in Debian) but it had problems with rendering skin and properly layering clothes on the models. But I've created two more characters, an old man and another young woman with a ponytail. If I get to fix the issues I'll share them.

ghost commented 6 years ago

fgfs-screen-643 fgfs-screen-644 working on a new fuel and payload dialog