In the -set file as well as on the wiki, we still have the following rating
FDM: 2: FDM tuned for cruise configuration.
Systems: 2: Working electrical system, fuel feed cockpit controls, stable autopilot
Cockpit: 2: 2D panel in 3D cockpit, or incomplete 3D panel
Model: 3: Accurate 3D model with animated control surfaces, gear detailing (retraction, rotation), prop
In my opinion this is not quite correct, e.g. Cockpit should IMO be improved to a 4 as we have
" 3D panel and accurately modelled 3D cockpit, plain texturing. Hotspots for majority of controls"
Systems should be corrected to 4 (note here that the ASK21 has very few systems to model). I have added a limit system which I will push after tooltips are solved. Later we can also add a bit more code to this so that e.g. the spoilers stuck/break if operated above 250km/h or that the wings brake under too heave load. Also, what I've thought of is to add fake spoilers to the wing connected to a rain property decreasing lift and increasing drag when flying in rain :D
Model could be increased to 4: Accurate 3D model with animated control surfaces, gear, prop, livery support (if applicable). or maybe even 5 as we already have shader effects etc. but I think for a 5 we should improve the exterior model a bit further.
About the FDM I'm not sure how realistic it is.
In the -set file as well as on the wiki, we still have the following rating FDM: 2: FDM tuned for cruise configuration. Systems: 2: Working electrical system, fuel feed cockpit controls, stable autopilot Cockpit: 2: 2D panel in 3D cockpit, or incomplete 3D panel Model: 3: Accurate 3D model with animated control surfaces, gear detailing (retraction, rotation), prop In my opinion this is not quite correct, e.g. Cockpit should IMO be improved to a 4 as we have " 3D panel and accurately modelled 3D cockpit, plain texturing. Hotspots for majority of controls" Systems should be corrected to 4 (note here that the ASK21 has very few systems to model). I have added a limit system which I will push after tooltips are solved. Later we can also add a bit more code to this so that e.g. the spoilers stuck/break if operated above 250km/h or that the wings brake under too heave load. Also, what I've thought of is to add fake spoilers to the wing connected to a rain property decreasing lift and increasing drag when flying in rain :D Model could be increased to 4: Accurate 3D model with animated control surfaces, gear, prop, livery support (if applicable). or maybe even 5 as we already have shader effects etc. but I think for a 5 we should improve the exterior model a bit further. About the FDM I'm not sure how realistic it is.