villermen / hatlessengine

An easy to use 2D game engine written in C#
Other
1 stars 1 forks source link

Everything should be a GameObject #124

Open villermen opened 9 years ago

villermen commented 9 years ago

Bounds (PhysicalObjects with a shape) in an ObjectCollection.

Should have an even earlier-out mechanism (but still return collisions) for non moving physical objects.

ManagedSprite -> SpriteObject

Will simplify and generalize everything.