currently, rooms store an exit map. this makes looking up exits by direction easy, but means that if an exit moves things get fubar'd.
when we are looking for what exit a direction will send you through in a room, we should be looking at the items in the room for a matching exit, querying their key value data.
currently, rooms store an exit map. this makes looking up exits by direction easy, but means that if an exit moves things get fubar'd.
when we are looking for what exit a direction will send you through in a room, we should be looking at the items in the room for a matching exit, querying their key value data.