vincekieft / WorldKit

A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.
MIT License
68 stars 2 forks source link

No fit layer #12

Open vincekieft opened 5 years ago

vincekieft commented 5 years ago

Fit layer needs to clamp the heights inside a given min and max without cliping the heights, but rather scale them down accordingly