vincekieft / WorldKit

A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.
MIT License
68 stars 2 forks source link

Wrong Perlin Noise Results #18

Open ddutchie opened 5 years ago

ddutchie commented 5 years ago

Hello There

I am trying to follow your instructions in the readme, but my perlin noise in step one is already rendering wrong. Any ideas.

image

It might be useful to have some configs bundled.

My terrain looks like this

image

ddutchie commented 5 years ago

Yup, I took Sebastian's noise from his project and everything looks just as it should.