Closed dvogureckiy99 closed 1 year ago
I run the visualizer from drake-build
by python3 -m pydrake.visualization.meldis
. But I have a question: How to replay the simulation that was simulated one ?
For run simulation in cycle you can create while in simulate.py.
And if you want create plots you should add this line from matplotlib import pyplot as plt
to the simulate.py
.
To replay previous simulations I've always just used a screen recording. I think there are better ways to do that now using Meshcat, but I haven't tried them myself. You can find more info on stack overflow under the drake
tag: https://stackoverflow.com/questions/tagged/drake
Thank you, more appropriate reason why I am asking that, this is what the simulation is half hanging and I can't observe the exact movement of the robot.
As I understand, you don't know how to use meshcat ?
I see, meshcat is slow to load the meshes and the playback ends up being laggy. You could try something like this:
At line 146 of simulate.py
:
# Set up the Visualizer
meshcat = Meshcat()
vis = MeshcatVisualizer.AddToBuilder(builder, scene_graph, meshcat)
#DrakeVisualizer().AddToBuilder(builder, scene_graph)
#ConnectContactResultsToDrakeVisualizer(builder, plant, scene_graph)
Then around line 185:
# Run the simulation!
vis.StartRecording()
simulator.AdvanceTo(sim_time)
vis.StopRecording()
while True:
vis.PublishRecording()
time.sleep(sim_time)
You'll need to import time
as well. That will record the simulation and play it back on meshcat in a loop. You won't need to use meldis.
On my machine it looks like meshcat isn't rendering the lower part of the robot's leg correctly, but that should give you a sense of what's going on
On my machine it looks like meshcat isn't rendering the lower part of the robot's leg correctly, but that should give you a sense of what's going on
For me it's the same case, lower parts didn't render correctly. I looked inside mesh folder and saw that there .stl extension just for lower parts.
Thank you for helping me, I will use this project for simulating Solo12 and this project was first one that I was able to launch, and I've tried a lot of libraries.
For the above answer thanks, I'll try it.
I found out that drake works only with .obj files, but I didn't understand yet how to add textures.
How open drake visualizer if I installed drake through cmake except this command
bazel-bin/tools/drake_visualizer
?