I don't know how to actually test it (how ironic...). I've changed the type of random generators so that they take a Random.State.t as parameter (since both @gasche 's generators, and my own ones, have this type). More combinators should follow, if you accept this patch.
I don't know how to actually test it (how ironic...). I've changed the type of random generators so that they take a
Random.State.t
as parameter (since both @gasche 's generators, and my own ones, have this type). More combinators should follow, if you accept this patch.