Open vincetiu8 opened 4 years ago
Partially fixed by a commit but still needs to add a dictionary. I'm gonna leave it at this for now to work on more pressing issues. Once we have enemies set up I'll return to work on this.
I was thinking some of these attributes would be interesting to implement:
Enemies I want to add:
Also COVID definitely needs a buff.
Some ideas I had for enemies:
Sounds good!
Our enemies should be able to have different attributes, such as:
These should be assigned during spawn, possibly with the creation of a dictionary denoting different types of enemies.