Open AbhinandanKainth opened 5 years ago
Awesome idea! Let's see how it goes, if it's good, we'll make a game mode out of it. Would you like to take this up?
Yeah sure.
@kainthcool I'll assign it to you, see if it's easier making a separate branch or if you can do all the changes to make it as a game mode
@kainthcool please join the Gitter channel
From #52 quoting @amrit-choudhary
Buy upgrades to enhance your cart. Upgrades can include:
Better speed
Better size
Magnet effect (coins are pulled towards the cart)
Health (will take more bomb hits to die)
Upgrade the cart is a permanent thing. Powerups are temporary, which are active for a short while during gameplay.
@amrit-choudhary don't you think that would just make it 'unfair' later on? In the sense, each time one plays and with a possible goal of scoring as high as possible, then what you're suggesting destroys the incentive of scoring high 'fairly'. Instead of a permanent change, let it be a power-up. What do you think?
Powerups and upgrades, both can be a thing. Just see any mobile game. Both serve a different purpose. Powerups are more fun and action oriented. Upgrades have the benefit of giving you some progress every time.
@amrit-choudhary I suppose another game mode with this 'upgrade' progress could do instead of having it in say 'Classic' mode?
@vineetjc Yeah, that's possible. Like a story mode, where you progress and upgrade. And an arcade/classic mode, where on every run you start from 0 and try to get as high as possible. While in story mode, your consecutive highscores will be higher, because you have upgrades.
@amrit-choudhary I think we can do this, and cap the max upgrade?
Yeah. In this example, the upgrades increase powerup's power.
we can add dropping power-ups which may slow the pace of the game for some time. Or some objects which can fasten up the pace.