vinfamy / LifePlay

Free, Open-Source and Moddable Lifesim RPG (Link NSFW). I had to change my dev PC and couldn't set up Git correctly on the new PC so the full source code for the game will be available here: https://mega.nz/folder/1XYSXbRb#nFHZ1wdwTbL6rS1oUdMe0g
https://mega.nz/folder/1XYSXbRb#nFHZ1wdwTbL6rS1oUdMe0g
GNU Affero General Public License v3.0
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[SUGGESTION] [GAMEPLAY] Furniture functionality #180

Open robert-monotoli opened 4 years ago

robert-monotoli commented 4 years ago

Currently, furniture in 3D bedroom are strictly eye candies only. With that mind, it is suggested that the furniture be made functional and useful. Here are two possible options (which could also apply to electronics) to that end:

Option 1: Actions

A new "enter bedroom" action may be created for the home and certain furniture may be made functional which are used to perform certain actions. The player may exit the bedroom at any time by clicking the door. Each furniture that have functions would be highlighted when hovering the cursor over them, which tells the player this furniture have actions available. (Note 1)

Here are examples:

During sleep (complete with a sleep animation and some zzZ bubble, of course 😴), the player may click their character for an action “Look into Dream” to see what the player is dreaming of. Which dream scene are shown would be dependent on various factors (e.g. relationship with a particular NPC, intelligence level, et cetera).

Option 2: Furniture as Stat Modifiers

Each furniture may add to a certain stat value. For example, a bookcase📖 may immediately give intelligence +2 or a computer 💻 gives perversion +2 (don't ask... 😛). Alternatively, if LifePlay were to have a maximum limit for some or all of the stat value, the furniture may then instead act as a modifier for the maximum possible stat value. (Note 2)

Addendum 1

In conjunction with implementation of the proposals above, all furniture (other than the ones that automatically comes by default with a home the player rent or buy) for 3D bedroom should be made buyable instead of being acquired for free. They need not be buyable at physical store locations only; a player may order them through a "website" on a computer at the desk in the 3D bedroom.

However, at the beginning of game, starting without a PC means going to a physical store location is must. A PC may be acquired as a "furniture" from any stores that sells them; since even a low-end PC can be expensive, it would be a while before the player can afford to buy them (if starting money isn't set high, that is 😛).

These proposals related to buying furniture may also apply to any future 3D interiors of a business owned by a player.

Addendum 2

While not related to the topic on furniture, the absence of a PC at home may mean that certain actions (for example "Make a mod") can only be performed at a library or any other places that offers the public use of computers. Alternatively, the effectiveness of actions performed there may be reduced compared to at home (except for a business that the player owns).

Having a PC at home may significantly enhances the effectiveness of certain actions performed at home that are otherwise performed on phone elsewhere. They may even reduce the duration of an action as well, also dependent on the range of a PC.

For example, "Watch YouTube" action normally gives +2 mood modifier for the duration of action and +0.05 intelligence boost at the end of action. However, being at home with a PC, even in a low-end range, would significantly increase these effects when this action is performed there. A low-end, mid-end, and high-end PC gives 2x, 3x, and 4x modifiers for the effects respectively.

Notes