This is a blender add-on that contains tools to ease the creation/import process of assets into Godot Game Engine
GNU General Public License v2.0
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Initialize Character - Import T-pose in wrong orientation #22
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DrakonPL opened 4 years ago
Hello
This is for release 2.0
When i'm initializing character, the model with base t-pose (exported from mixamo) have some weird orientation.![blender_ggt_import](https://user-images.githubusercontent.com/1049790/80083966-839ce280-8556-11ea-8400-d2592e100bcb.jpg)
The same fbx model imported in Blender by File->Import is oriented correctly.![blender_fbx_import](https://user-images.githubusercontent.com/1049790/80084192-d2e31300-8556-11ea-8414-c489e943bd55.jpg)
Here is blender file with rig, exported fbx from blender and exported fbx with tpose from mixamo. models.zip