vini-guerrero / godot_game_tools

This is a blender add-on that contains tools to ease the creation/import process of assets into Godot Game Engine
GNU General Public License v2.0
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Join animations after exporting character creates new armature and gives runtime error #25

Open Hellstellar opened 4 years ago

Hellstellar commented 4 years ago

Steps to reproduce:

  1. Initialize the character.
  2. Join some animations to the character.
  3. Export the character to fbx.
  4. Join some new animations to the same character in blender. Screenshots Screenshot (213)_LI I moved the armature to all the collections still the error shows up.
vini-guerrero commented 4 years ago

Hi @Hellstellar , currently the workflow doesn't allow continuous animation merging due to animation data. So you have to make sure you have all desired animations when you join them or start a new blend file to proceed. Feel free to contribute if you find a way around this matter.