vini-guerrero / godot_game_tools

This is a blender add-on that contains tools to ease the creation/import process of assets into Godot Game Engine
GNU General Public License v2.0
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Animation Problems #26

Open MightyWhity opened 3 years ago

MightyWhity commented 3 years ago

Hi, i have some troubles with the exported GLTF file. I am sure that i made all settings like in the video DEVLOG #4 . (I checked it twice) The Animation Loop is not set in my Godot Project and i have no way to fix this in Godot. When i set it manually it changes back as soon as i restart Godot.

grafik

I also have not the option for the animation tree presets in blender as shown in the video DEVLOG #4:

grafik

I´ve tried different "Godot Game Tools" versions, one from itch.io and also that from GitHub. I work with Godot v3.2.2 Stable, Blender v2.82 and i use the "Y Bot" character from Mixamo and a few animations.

Maybe you have a solution for my problems? Best regards, Martin

vini-guerrero commented 3 years ago

Hello Martin!

Thanks for your message. I see you're probably already using the dev branch from github which is fine. Could you please check if your animation names have the "-loop" in the ending of it's name? (Can't see that on your Godot screenshot)

As for the Animation Tree Presets, you have to manually select one after clicking in "Load Animation Tree Preset" button. For now, as it's still in development, there's only one preset for testing (available here > https://github.com/vini-guerrero/Godot_Game_Tools/tree/Dev/blender/animation_tree_presets) but you can also create yours in Godot and export using the plugin (Godot-side) -> https://github.com/vini-guerrero/Godot_Game_Tools/tree/Dev/godot This way, you don't have to regenerate an animation tree for each character you create you can just load your preset.

Hopefully we can have some tutorials on this later. But this process is already being active worked on production projects. Either way, if we get more clues on your workflow, we can track down what's the issue better.