Closed n3rdw1z4rd closed 3 years ago
Hello @JohnCWakley yeap, each model with have it's own particularities and should be treated individually. Either way, that's why GGT v2 provides a tool to join the meshes into one as you can see in this menu
For models with this type of setup, broken into various pieces. I've had more success by joining meshes and re-rigging again with a single body piece on my tests. Let us know if you find a better approach.
@vini-guerrero : Thank you for the reply and information. I will give this a try...
Fixed with v2.0.5
https://github.com/vini-guerrero/Godot_Game_Tools/releases/tag/v2.0.5
I followed the latest youtube video I could find and followed along using the same model from Mixamo (Skeletonzombie T Avelange). This worked as expected.
When using a model with multiple meshes from Mixamo (Knight D Pelegrini), only the "Lower_Armor" was imported. This particular model, when importing using Blender's FBX importer, has 3 meshes ("Body", "Head_Hands", "Lower_Armor").