vini-guerrero / godot_game_tools

This is a blender add-on that contains tools to ease the creation/import process of assets into Godot Game Engine
GNU General Public License v2.0
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Initialize Character: Not loading all meshes #30

Closed n3rdw1z4rd closed 3 years ago

n3rdw1z4rd commented 3 years ago

I followed the latest youtube video I could find and followed along using the same model from Mixamo (Skeletonzombie T Avelange). This worked as expected.

When using a model with multiple meshes from Mixamo (Knight D Pelegrini), only the "Lower_Armor" was imported. This particular model, when importing using Blender's FBX importer, has 3 meshes ("Body", "Head_Hands", "Lower_Armor").

vini-guerrero commented 3 years ago

Hello @JohnCWakley yeap, each model with have it's own particularities and should be treated individually. Either way, that's why GGT v2 provides a tool to join the meshes into one as you can see in this menu

image

For models with this type of setup, broken into various pieces. I've had more success by joining meshes and re-rigging again with a single body piece on my tests. Let us know if you find a better approach.

n3rdw1z4rd commented 3 years ago

@vini-guerrero : Thank you for the reply and information. I will give this a try...

vini-guerrero commented 3 years ago

Fixed with v2.0.5

https://github.com/vini-guerrero/Godot_Game_Tools/releases/tag/v2.0.5