vini-guerrero / godot_game_tools

This is a blender add-on that contains tools to ease the creation/import process of assets into Godot Game Engine
GNU General Public License v2.0
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Running Join Animations a second time messes up existing animations #31

Open d3is opened 3 years ago

d3is commented 3 years ago

I tried this with multiple models and very simple ones as well.

Steps to Reproduce:

  1. Initialize Character
  2. Join Animations and select a batch of animations. These will import correctly.
  3. Join Animations a second time and select a new batch of animations. Any existing animations will now be bugged and it will appear as though the hips are locked on the Y axis. This is most noticeable with animations like a "fall" or "jump".

Temporary Solution: