"Create Bake Texture"->"Bake Texture" bakes in the lighting for procedural generated textures. This should not happen as the Godot engine should add the lighting itself.
Furthermore, baking should optionally bake normal maps and specular maps independently.
"Create Bake Texture"->"Bake Texture" bakes in the lighting for procedural generated textures. This should not happen as the Godot engine should add the lighting itself.
Furthermore, baking should optionally bake normal maps and specular maps independently.