Although it no longer bakes normals, roughness, or shininess, baking these into an artificial texture as if it were color is not what a developer would want anyway. In the future, separate baking should be done for each of these so that when imported into Godot, lighting is accurate. As a feature, it may be wise to re-add an >optional< feature via a checkbox if the user wants to bake lightmaps into the color.
I changed baking to this:
Although it no longer bakes normals, roughness, or shininess, baking these into an artificial texture as if it were color is not what a developer would want anyway. In the future, separate baking should be done for each of these so that when imported into Godot, lighting is accurate. As a feature, it may be wise to re-add an >optional< feature via a checkbox if the user wants to bake lightmaps into the color.