Open Coregod360 opened 2 years ago
Switched over to V2.0.5 to fix the single mesh error but now exporting gives the following error
Python: Traceback (most recent call last): File "/home/user/.config/blender/3.1/scripts/addons/src/operators/export_character_controller.py", line 69, in execute bpy.ops.wm_ggt.push_nlas('EXEC_DEFAULT') File "/usr/share/blender/3.1/scripts/modules/bpy/ops.py", line 130, in __call__ ret = _op_call(self.idname_py(), C_dict, kw, C_exec, C_undo) RuntimeError: Error: Python: Traceback (most recent call last): File "/home/user/.config/blender/3.1/scripts/addons/src/operators/export_character_controller.py", line 42, in execute track.strips.new(action.name, start, action) TypeError: NlaStrips.new(): error with argument 2, "start" - Function.start expected an int type, not float location: /usr/share/blender/3.1/scripts/modules/bpy/ops.py:130 location: <unknown location>:-1
Tried different models and animations but cant get it to work.
Will be solved with this https://github.com/vini-guerrero/godot_game_tools/pull/65 :)
Switched over to V2.0.5 to fix the single mesh error but now exporting gives the following error
Tried different models and animations but cant get it to work.