The .import/ folder should not be committed, which is why it goes in the .gitignore, but it seems this was committed before the .gitignore file existed. I deleted these files.
I also updated the .gitignore to have .mono/ and other misc ignores. .mono/ is important because it generates in any project opened by the Mono version of Godot, even if that project does not use C#.
The
.import/
folder should not be committed, which is why it goes in the.gitignore
, but it seems this was committed before the.gitignore
file existed. I deleted these files.I also updated the
.gitignore
to have.mono/
and other misc ignores..mono/
is important because it generates in any project opened by the Mono version of Godot, even if that project does not use C#.