Found this minor bug; using a prefix for a loop exception breaks when the animation is in a library (i.e. attack/_a). The substring logic uses the full animation name (anim_name) rather than the base animation name (animation_name), so the name gets reverted to full name, creating an invalid animation.
Haven't had a chance to fully test it, but I applied this patch for my project and so far it's working well.
Found this minor bug; using a prefix for a loop exception breaks when the animation is in a library (i.e.
attack/_a
). The substring logic uses the full animation name (anim_name
) rather than the base animation name (animation_name
), so the name gets reverted to full name, creating an invalid animation.Haven't had a chance to fully test it, but I applied this patch for my project and so far it's working well.